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Opis fizyczny
Skład produktu
publikacja
Forma
forma podstawowa
książka
Forma produktu
Książka w miękkiej oprawie
Wymiary/waga
szerokość
15.24
cm
wysokość
22.86 cm
głębokość
7
mm
ciężar
180
Opis bibliograficzny
Tytuł
PLAY! Lean Games
Rocznik
2025
Tom
1
Twórca
autor
Krzysztof Dobrowolski
autor
Katharina Kranz
Wydanie
typ wydania
Wydanie
numer wydania
1
miejsce wydania
Getynga
Język
język publikacji
angielski
Wydawca
imprint
Krzysztof Dobrowolski
pełna nazwa wydawcy
Data
data wydania
2025-05-19
data upublicznienia metadanych
2025-05-05
Opis marketingowy
Spis treści
READY TO PLAY, READY TO IMPROVE 5
Let’s talk about Lean 7
Manual for the Book 8
It starts with You! 10
How to use and plan games 10
LEAN GAMES 14
#01 COFFEE NIGHTMARE 16
#02 ICEBERG OF PROBLEMS 17
#03 DUCK BRICKS - SPOT THE WASTES 18
#04 LEAN IS MONEY 23
#05 THE KAIZEN WAY 24
#06 MORE IS BETTER? 25
#07 WHEN LEAN BECOMES GREEN 26
#08 WHEN THE CAT GOES FREESTYLE 27
#09 THE BREAD CATASTROPHE 31
#10 HOW FAKE IS YOUR LEAN? 36
#11 5S SQUARES 41
KNOWLEDGE PAGES 45
VALUE-ADD AND WASTE 47
ONE-PIECE-FLOW 49
PDCA 51
5S 53
STANDARD WORK 55
DAILY PERFORMANCE MANAGEMENT 57
KAIZEN 59
THE REAL JOURNEY STARTS NOW 61
Playing is just the beginning 62
About the Authors 63
Thank You 64
Let's Stay in Touch! 65
Let’s talk about Lean 7
Manual for the Book 8
It starts with You! 10
How to use and plan games 10
LEAN GAMES 14
#01 COFFEE NIGHTMARE 16
#02 ICEBERG OF PROBLEMS 17
#03 DUCK BRICKS - SPOT THE WASTES 18
#04 LEAN IS MONEY 23
#05 THE KAIZEN WAY 24
#06 MORE IS BETTER? 25
#07 WHEN LEAN BECOMES GREEN 26
#08 WHEN THE CAT GOES FREESTYLE 27
#09 THE BREAD CATASTROPHE 31
#10 HOW FAKE IS YOUR LEAN? 36
#11 5S SQUARES 41
KNOWLEDGE PAGES 45
VALUE-ADD AND WASTE 47
ONE-PIECE-FLOW 49
PDCA 51
5S 53
STANDARD WORK 55
DAILY PERFORMANCE MANAGEMENT 57
KAIZEN 59
THE REAL JOURNEY STARTS NOW 61
Playing is just the beginning 62
About the Authors 63
Thank You 64
Let's Stay in Touch! 65
Tekst promocyjny
Lean is not about fancy words or complex charts.
It is about improving real work, for real people, every day.
At its core, Lean is a way of thinking and acting: solving problems, respecting people’s time and skills, and creating real value instead of wasting energy on activities that don’t matter.
Done right, Lean brings faster delivery, higher quality, lower costs, safer workplaces, stronger teams, and better opportunities for personal and organizational growth.
But Lean cannot be learned just by reading or listening.
You need to experience it.
You need to feel the friction of waste, the frustration of broken flows, and the joy when things finally click and work seamlessly.
This is where Lean games come in.
Games turn abstract Lean principles into concrete experiences.
They create safe spaces where people can try, make mistakes, learn, and reflect — all without real-world risks but with real-world insights.
Games are powerful because they:
Make learning engaging and memorable.
Boost morale and satisfaction through fun and collaboration.
Strengthen team bonds by solving problems together.
Turn passive knowledge into active skills.
And yet — playing is just the beginning.
The real transformation happens when the lessons learned in a game are transferred to real life — to the Gemba, the place where value is created.
It is in daily work, not during play, that Lean thinking becomes real, decisions improve, and teams grow stronger.
This book is an invitation to start that journey.
It offers practical Lean games, each linked to a key concept, and knowledge pages to deepen your understanding.
It is not an academic lecture.
It is a hands-on, experience-driven approach to learning Lean — made for people who want to make things better, one step at a time.
It is about improving real work, for real people, every day.
At its core, Lean is a way of thinking and acting: solving problems, respecting people’s time and skills, and creating real value instead of wasting energy on activities that don’t matter.
Done right, Lean brings faster delivery, higher quality, lower costs, safer workplaces, stronger teams, and better opportunities for personal and organizational growth.
But Lean cannot be learned just by reading or listening.
You need to experience it.
You need to feel the friction of waste, the frustration of broken flows, and the joy when things finally click and work seamlessly.
This is where Lean games come in.
Games turn abstract Lean principles into concrete experiences.
They create safe spaces where people can try, make mistakes, learn, and reflect — all without real-world risks but with real-world insights.
Games are powerful because they:
Make learning engaging and memorable.
Boost morale and satisfaction through fun and collaboration.
Strengthen team bonds by solving problems together.
Turn passive knowledge into active skills.
And yet — playing is just the beginning.
The real transformation happens when the lessons learned in a game are transferred to real life — to the Gemba, the place where value is created.
It is in daily work, not during play, that Lean thinking becomes real, decisions improve, and teams grow stronger.
This book is an invitation to start that journey.
It offers practical Lean games, each linked to a key concept, and knowledge pages to deepen your understanding.
It is not an academic lecture.
It is a hands-on, experience-driven approach to learning Lean — made for people who want to make things better, one step at a time.
Nota biograficzna
Krzysztof Dobrowolski and Katharina Kranz share a common passion: making Lean thinking practical, human-centred, and alive.
Both come from strong hands-on backgrounds — working closely with real teams, solving real problems, and building cultures of continuous improvement across industries.
Krzysztof believes that Lean is first and foremost for people.
With years of experience leading Lean transformations, he focuses on practical impact, respect for every individual, and bringing improvement work down from management slides into daily reality.
He writes, teaches, and speaks about Lean not as a theory, but as a living way of working.
Katharina brings a sharp, practical approach to Lean, shaped by years of hands-on improvement work.
She combines technical precision with a deep understanding of human factors — believing that no Lean system can succeed without real engagement from the people it serves
Together, they created this book to share a simple but powerful message:
Lean is not complicated.
Learning Lean doesn’t have to be boring.
And real improvement is built one experiment, one game, and one conversation at a time.
Both come from strong hands-on backgrounds — working closely with real teams, solving real problems, and building cultures of continuous improvement across industries.
Krzysztof believes that Lean is first and foremost for people.
With years of experience leading Lean transformations, he focuses on practical impact, respect for every individual, and bringing improvement work down from management slides into daily reality.
He writes, teaches, and speaks about Lean not as a theory, but as a living way of working.
Katharina brings a sharp, practical approach to Lean, shaped by years of hands-on improvement work.
She combines technical precision with a deep understanding of human factors — believing that no Lean system can succeed without real engagement from the people it serves
Together, they created this book to share a simple but powerful message:
Lean is not complicated.
Learning Lean doesn’t have to be boring.
And real improvement is built one experiment, one game, and one conversation at a time.
Dystrybutor/Dystrybutorzy
Amazon
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